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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/MOVE_FILES/didnt use these/MF_exhaust.rs
subshader "MF_exhaust_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 12.5;
   transparent true;
   blendSrc sourceAlpha;
   blendDest one;
   twosided true;
   alphaTestRef 0.7;
   texture "texture/Effects/MF_exhaust";
}